The project focuses on repositioning fitness from performance to consistency and experience.

Instead of targeting high-performance athletes, Pulse is designed for a younger audience seeking motivation, simplicity, and a sense of belonging.

The strategy was built around three key principles:

  • Reduce friction → make progress feel simple and accessible
  • Create emotional engagement → focus on feeling, not just results
  • Encourage repetition → design for habits, not one-time actions

This led to a brand that prioritizes momentum over intensity, expressed through both visuals and storytelling.

The project was developed as a focused brand sprint, prioritizing clarity and direction over perfection.

  1. Understanding the brief
    Defined the core shift from performance tracking to habit-building.
  2. Concept development
    Explored the idea of “pulse” as rhythm, repetition, and momentum.
  3. Visual direction
    Built a system around energy, softness, and digital motion.
  4. Application
    Translated the concept into key touchpoints: social, UI, and motion.
  5. Refinement
    Simplified outputs to ensure coherence across formats.
  • Figma — visual direction, UI, and layout
  • After Effects — motion design and video
  • Adobe Illustrator — logo development and assets
  • AI tools — exploration, debriefing, image generation, and iteration support